![]() It was gross - my "analysis" painted her as a buttoned up, man-hungry woman who preferred blondes. ![]() Then I sent my hunky blond bodyguard to flirt with her, distracting her so I could look up restricted information. At one point, I had to "analyze" a librarian character to note that she was rigid and not attracted to me. Some are nonsensical or even borderline offensive. Not all of the puzzles are that fun and intuitive, though. Typically, however, this meant I had to guess from a series of predictable (and negative) traits. I purchased a necklace from a local antique store and convinced her to spill the details. I looked her up online and discovered that she used to wear a fancy Venetian glass necklace. In one early scene, I needed to get an elderly woman to loosen her tongue about a murder she witnessed outside her home. Malachi has the ability to read people and determine their immediate needs and wants, most of which play into subsequent puzzles.Īt first, I thought the analysis mechanic had promise. This runs the gamut from complex multi-screen riddles to "Analysis". I clicked around scenery, "analyzed" objects and people, and managed my inventory, all in service of puzzle-solving. The plot took a hard right turn for the supernatural a couple of hours in, and it never made much sense, even once I had grokked the concept of the " Moebius Theory." Moebius failed to recreate the charm of a 1990s adventure Throughout the game, Malachi traveled the world, appraised rare artifacts, solved mysteries, and got involved in a mysterious government organization. Moebius stars Malachi Rector, a genius art appraiser with a cold, misanthropic demeanor courtesy of a difficult past. There were times during my playthrough where I caught glimpses of what writer/producer/designer Jane Jensen (famous for her work on the Gabriel Knight series) was going for - but Moebius utterly failed to recreate the charm of a 1990s-era adventure game. No, I found it hard to get through because of its unlikable lead character, dopey writing, uneven puzzle design and omnipresent sexism. It's not difficult in the traditional sense - any determined player with an eye for adventure game logic will be able to complete it.
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